GameplayKit... First Thoughts
/I'm quite familiar with game engines, I've written a few in my time (I started on the Commodore 64, but didn't "get paid" until the Amiga. Look 'em up kids.). GameplayKit sounded very interesting so I was keen to get stuck in. After 24 hours, I've got some mixed feelings.
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Even a simple text adventure contains all of the fundamentals of lexers, parsers, and interpreters. Using STLR to define the grammar, and its Swift code generation, we quickly create a simple adventure game in Swift.